This is naturally where the strategy kicks in. And you can purchase several attacks, charms, tomes, and cookware to assist you, but you’re limited in what you can bring to the area. So you have to manage your combat skills, being fast and deadly and avoiding attacks while harvesting items quickly (especially since some monsters can snatch fallen ingredients up), and your puzzle skills, having to nicely line of combos to get powerful tastes quickly that lead to high scores while eventually having to do two or more at once. Not to mention a plot twist that introduces poison elements and cracked gems that can hinder things. The creatures become trickier to hunt and opponents become more formidable, along with introductions of multiple judges you need separate dishes for, who may even desire multiple elements (which is a slight pain, since the game has difficulty making it clear they desire exactly equal amounts of each one). At first it seems simple: Head out, kill monsters with hack-and-slash tactics, grab ingredients dropped, take them back and mix taste gems in them by matching things up, make sure to include the theme ingredient and match the judge’s preferred taste in elements by having one dominant color of gems. It creates an inviting and fresh universe, and even delivers a good story to boot, with each character seemingly having their own unique tale, in a sign of some quality writing.īut the real meat here (pun semi-intended) is in the gameplay, of course, and things quickly get nice and deep. There’s a lot of cute humor to be found in every corner, be it in over-the-top, hammy personalities (which the voice acting nicely delivers), or just small observations on the game’s world (like casual interactions with cats named after cheeses). Mina comes across as nice and enthusiastic, as does Thrash and the other mains, and we definitely have some eccentric standouts such as the anachronistic necromancer Ziggy, the petite Quetzal and her huge steampunk Teabot, or Thorn, the hungover dark elf huntress of legend. It also helps that the characters inhabiting this lush world are extremely likeable. The grandiose orchestral tunes also work as well, providing perfect accompaniments for huge competitions. Trinket Games clearly had a ton of fun coming up with the various dishes you can create, mixing fantasy creatures with modern cuisine and making meals that look legitimately delicious (with more than a few of them already recreated in real life). And that’s not even getting into the actual food. While the animation is a bit limited in areas, it doesn’t stop everything from looking dazzling, with a lot of vibrancy, detail, and personality poured into every character, monster, or backdrop. But aside from the drama between contestants that always gets stirred up, something even more sinister appears to be brewing around this year’s main event…Īside from the innovative premise in its gameplay, the first thing to probably leap out at players when it comes to Battle Chef Brigade is its hand-drawn artwork. ![]() After running away from her country restaurant to join the tournament and experience more in life, she befriends an orc named Thrash and and elf-like girl like Kirin, all ready to take on what may come. Every year, a massive tournament is held to recruit new Brigadiers to help out with the hunts, and that’s where our main heroine Mina Han comes in. Taking place in the realm of Victusia, the elite Battle Chef Brigade has been protecting the land for over a hundred years, being able to skillfully hunt down monsters while also being able to haul back their ingredients and whip them up into various types of cuisine, feeding the locals in a rather interesting way. Mixes various gameplay elements together. And this is the part where I realize that I don’t know much about cooking and should probably stop with the food metaphors (through I swear that’s part of an actual burger from a Los Angeles food truck), so let’s just get right to it already: Battle Chef Brigade. Perhaps you want to see if the hamburger patty of Vanillaware-style 2D combat can be complemented by topping it with a bun with some peanut butter made of Bejeweled-style puzzler gameplay spread on it, and perhaps a dash of the sriracha that is a quirky fantasy setting, seeing if the flavors that you may think would be mess when combined actually work. You start off with tried and true ingredients that you can blend together to make something tasty, but to create really impressive cuisine, you have to get quite bold and experiment with various flavors. In a sense, making quality indie games (or any game for that matter) is a lot like cooking.
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